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2/1/10

January 3rd, 2010

Well I pretty much missed this day already, hows that 2 days into the posting and I’ve already failed. Well technically I haven’t, as its 10 minutes till midnight….

So today has been quite a lazy day, caught up with some friends I haven’t seen in a long time, had lunch and a few beers. Was quite fun hearing tales of adventures, goals, stories and reminiscing over old times. I really need to do that more this year.

After the short catch up, a few of us went to see Avatar in 3D. The graphics were incredible, its amazing how you can build such a realistic world in complete CG, and not be able to spot flaws everywhere constantly like the previous films. Just incredible. It somewhat inspires me to do what I can to go further in the 3D animation world… Just what I need, some fresh inspiration!

Other than that, I’ve still got to finish editing that film due on Monday. Its such a bitch getting into things you haven’t done for a while. Unfortunately I’ve got a music festival tomorrow so my time to edit will be extremely limited. I will have to knuckle down either tonight or tomorrow morning and night to get it finished in time. I think the KISS (keep it simple stupid) motto will have to ring true, something I’m not that good at following… Wish me luck!

1/1/10

January 1st, 2010

Lets see how long I can maintain posting on this blog this year. Didn’t drink that much last night so luckily i’m not too hung over to be unproductive. My task today is to cut together a video + audio voiceover recorded for one of my clients, Curtin University. Its only a quick cut together but its being sent with a staff member to the UK for a conference.

I’ll try to keep myself on track and on task for work, and play by doing a real quick daily blog. I will be listing specs of the render farm and more specifics in the coming days. I have a music festival coming up this Sunday which should be good, but I will still try and get a post out. Got 50% of the video edit cut and edited today.

End of 2009

December 28th, 2009

Hi everyone. Well it’s the end of the year and I guess it would be smart to provide an update on what’s happening and what’s planned in the near future…

The year has been an interesting one with the operation of my own business running at full capacity all year providing a high stress environment to thrive in. A change from operating under my name to an official business name ‘Gear Interactive’ gives me a more professional image, although in saying that I have a long way to make that transition from freelance to official. The website isn’t together yet which was going to be my project over this festive season but is still on standby, although the .com and .com.au are both registered and waiting to be implemented.

In terms of jobs this past year, the majority of them have been the same WoundsWest education project, involving 3D viz, interactive design of these elements and the occasional graphic design task. One project that I finished recently was a children’s book accompanied by an interactive CD. Working with the WoundsWest team and the book author, a prac student from UWA, we worked together to produce the book and ideas for the interactive CD. It was a job that I totally underestimated on the sheer size of the project and the short deadline to produce the final product.

My jobs in this project included vectorizing every illustration and Photoshop editing every page to clean up the original illustrations created by children in a remote primary school. Adding to this, the interactive CD involved every vector page created for the book, which was 18 pages, to be animated for a ’story mode’ requiring no book to facilitate the story. Due to time restrictions, these animations were very limited but suitable for the target audience. The interactive CD also contained 3 mini games to enhance the learning objectives for the children which required extensive coding. thankfully my kind brother Tim Gittos provided me extensive assistance on this part. The project was completed early December and piloted mid December in Broome Western Australia.

Other contracts include training 3D animations for a trucking company safety procedures, which are still in development. These type of jobs are always welcome to me and there is capacity to take on more of this type of work, especially now but I will tell you about why that is soon.

Finally, the biggest news this year is that I have become a sessional tutor at the university I graduated from, Curtin University. This is most likely the biggest challenge for me this year passed as I was chucked in the deep end by getting 3 year groups 1st years, 2nd and 3rds. Having no prior teaching experience or training, I found it a little hard at first to gain respect from the students but also maintain discipline. I feel I learnt rapidly and managed to do relatively well for the time I was there. Definitely looking forward to the start semester of 2010.

I mentioned earlier in the year that I was looking into building a render farm for the expansion of my work. Well back then I didnt know much about how rendering worked, and hardware/software that I would need to get this done. Also, I wasn’t totally ready or committed to building the farm up, but after being in some sticky situations of rendering and deadlines during the year, I got 2 render nodes, and have recently decided to expand the 8 cores to 20 cores introducing 3 more computers to the farm. Back when the discussion was started, I wasn’t sure if more ghz/core was better or more cores (hence the discussion about cheap dual cores), but after some research I decided on sticking with some quad cores instead of dual. Unfortunately I am still waiting on 2 motherboards to finish the build (which will be able to be picked up early January) so I have not finished the final setup, but its all on the go.

I’m still not entirely sure of how I will set up the render farm software/server wise, but my first thought was to give Linux and drqueue a whirl. Unfortunately i want my render farm to accommodate After FX as well as Maya to complete my pipeline, and AfterFX doesn’t have a Linux compatible render engine unfortunately… I will be looking into Royal Render (http://www.royalrender.de/cms/royal-render/) to see how it can help me and update everyone once I have it sorted.

So I’ll keep it to that at the moment as I am still on the back foot - I can write for ages about whats planned and what I want to work on but I’ve got a fair bit of stuff to do. Looking forward to what 2010 brings and how I can improve on 2009…

Take it easy,

Jarrad

Spam, tabs and updates.

July 20th, 2009

Hey all, haven’t done a blog in a long time so heres a little update. Firstly, i’d like to thank all those russian spammers for constantly reminding me that I actually do have a blog, and sorry no I’m not interested in your sex toys, money making spams, although I do appreciate your fake flattery on the quality of my blog! Anyway, lets get into those tabs, finally get to clear them up…

I have collected a bunch of animations, some old, some new, but they are all pretty cool and have a great level of detail, skill and creativity involved. I’ve had them open in my firefox tabs for weeks now because I’ve watched them so many times, so time to get them cemented in my blog!


Kajimba
Kajimba is a 26 episode x 5 min CGI series in production at ProMotion Studios in Sydney, Australia. Conceived by James Neale, it is aimed at an older market owing to the flavour of the language and themes

Kajimba Annecy 2009 - trailer from Kajimba on Vimeo.



Alarm

‘ALARM’ done completely by ‘Moo-hyun Jang’, a director of the independant animation team MESAI It’s pretty self explainatory so just sit back, watch and enjoy!



This Side Up

“A naive music-lover’s patience is tested on his quest to download music online, as his perspective on technology completely changes.” - Animated by Liron Topaz and you can visit the official site of the movie at http://www.this-side-up.com/



Blip
“Two aliens try to take over the same planet.”
A short 3d animated film, produced by Ben Harper and Sean Mullen in our 3rd year at the Irish School of Animation.

COPYRIGHT Ben Harper Sean Mullen © 2008
seanmullenartwork.blogspot.com
benmation.blogspot.com

Blip from Sean Mullen on Vimeo.



Planet 51
Movie trailer for a new animated film set to be released in Australia on 10th December 2009. Planet 51.
The inhabitants of Planet 51 live in fear of alien invasion. Their paranoia is realized when an astronaut arrives from Earth. Befriended by a young resident, he has to avoid capture and recover his spaceship.



Cloudy with a chance of Meat Balls
Movie trailer for a new animated film set to be released in Australia on 26th November 2009, Cloudy with a chance of Meat Balls.
Cloudy with a Chance of Meatballs will be the most delicious event since macaroni met cheese! Inspired by Judi and Ron Barrett’s children’s book, the film focuses on a town where food falls from the sky like rain.



Sigg Jones
An oldie but a goodie: “When the heavy weight champion wrestler Sigg Jones drinks a strange Powerdrink he loses control of himself unleashing all the good he had. His Agent will have to set him straight…” http://www.siggjones.com/

Sigg Jones from Asterokid on Vimeo.



Galactic Mail
From the same makers of Sigg Jones, here’s another high quality animation sure to impress! A fast paced race to deliver the mail on time to its destination, which mail carrier will come out on top??

Galactic Mail from Asterokid on Vimeo.



Wrap Up
I’ll leave it at that, will have to update you with more projects that are in development, update you on the renderfarm research, and share some ideas and concepts I hope to be working on in the near future. For now, i’ll leave that for the next post (this was longer than I expected, thought I had less tabs open than that!)

Feel free to leave feedback on what you believe makes a good animation, what works well and what doesn’t. Really keen on hearing opinions on these animations as I hope in the near future i’ll have an animation in the works!

- Jarrad Gittos

Showreel uploaded on Vimeo!

June 23rd, 2009

Just uploaded my last showreel to vimeo for easier viewability. Its not my most up to date work having been updated mid to late 2008, so I should really update it with my latest works.

Either way, check it out!

Showreel of Jarrad Gittos - Perth 3D Animator from Jarrad Gittos on Vimeo.

Cheers,
Jarrad Gittos

Quick Update

June 16th, 2009

Hey all, just thought I’d drop a quick update.

I have been snowed under with work, so haven’t had a chance to post a blog in a long time. I have a few posts to do, on inspiration links and works (open firefox tabs for weeks), an update on the renderfarm project, and further research and tests on rendering and lighting.

Hopefully I’ll have a post up relatively soon…

Mental Ray Memory Management

April 18th, 2009

Memory management is often forgotten in today’s high speed multi core & high RAM systems, but it still plays a crucial role in the optimization of rendering 3D animations. It is a very important factor in the process of animation, especially with more complex lighting, material solutions and high poly scenes (inc. bump/displacement maps). Its something that isn’t easily approached by the casual 3d modeler/animator, but luckily, the Gnomon Maya Mental Ray Fundamentals educational DVD shed some light on some memory management methods and techniques, and now I’ll record them here for my own memory (and potentially your education! :D).

What is BSP and how do I find out how it affects my scene?

The controls for Mental Ray’s memory management fall under something called BSP - Binary Space Partition. Basic explanation of BSP is the breaking up of the models polygons to be managed more efficiently by Maya’s render engine to optimize the RAM usage, therefore increasing efficiency on rendering and therefore SPEED. This alone is worth the effort to learn how to use the BSP settings to your advantage… Before you start tweaking with the BSP settings, you need to see how efficient your scene file is in the first place.

To do a diagnosis, jump into the mental ray settings in the render settings window, expand “Diagnostics” and change the dropdown box “Diagnose Bsp” from Off to Depth. Open up the Mental Ray Globals tab (type ‘select mentalrayGlobals;openAEWindow‘ in script editor and run the script), and change “Render Verbosity” dropdown to Progress Messages. This just ensures you get the correct feedback in the Output Window. Keep in mind that all of your output information will be displayed in the Output Window - for some reason I thought everything was displayed in the script editor, so be aware of this. You need to look for what is displayed below in the Output Window…

RCI 0.3 info : main bsp tree statistics:
RCI 0.3 info : max depth : 35
RCI 0.3 info : max leaf size : 7583
RCI 0.3 info : average depth : 21
RCI 0.3 info : average leaf size : 111
RCI 0.3 info : leafnodes : 3284
RCI 0.3 info : bsp size (Kb) : 865

This information will be what you will be basing your decisions and tweaks on. So now you know how to access your BSP statistics to tweak the settings, we can start tweaking and optimizing the memory usage for the scene. Just before we move on, the parts of the statistics shown that we will be focusing on with our tweaking is the average depth and average leaf size, this will be explained more in the next coming paragraphs.

Tweaking BSP Settings to decrease render times

You may ask: ‘how do I know if I need to tweak the BSP settings?’. My response is, it doesn’t harm to have a look at the settings already. The settings of the BSP can be found in the mental ray tab of the render settings under > Raytracing > Acceleration. To answer the question anyway, generally if the ‘average leaf size’ in the render output (as shown above) is much higher than the leaf size specified in the Acceleration (BSP settings) section, then tweaking will most likely be needed.

Generally, the lower the value of the BSP Size (leaf size), the faster the render will go. Although, this will mean that there is more memory usage, and it works vice versa (higher BSP size, slower render but less RAM use). If the average leaf size in the output window is relatively large, this is an indicator that the BSP depth in the render settings is too low. If the BSP depth value is too low, it will SLOW the render down. Be aware of this - try and increase the BSP depth and lower the BSP size (leaf size), for example if you were on 15 & 30, try 10 & 40 in the boxes and run the render again.

Be aware you will not notice any big differences on simple scenes!!

Keep playing with these settings and keep an eye on the render time displayed. There will come a point where there is no major change in render time taken, or that you are actually INCREASING render time. This is your indicator that you have reached the correct values, so revert back to the lowest render time values if the time does increase after new settings. Rough rule is: For small scenes, use BSP Depth of 30, medium scenes use BSP Depth of 40, and for large scenes use BSP Depth of 50-60. Example outputs which look better than previous outputs:

RCI 0.3 info : main bsp tree statistics:
RCI 0.3 info : max depth : 45
RCI 0.3 info : max leaf size : 3376
RCI 0.3 info : average depth : 40
RCI 0.3 info : average leaf size : 28
RCI 0.3 info : leafnodes : 29807
RCI 0.3 info : bsp size (Kb) : 311

The average leaf size is much smaller than before, therefore render speed is increased as the memory management is more efficient. This post may sound a little confusing but have a play with the settings, and watch the changes. Don’t forget once you have optimised the render times to turn off Diagnose BSP in Diagnostics in MR render settings. PLEASE MAKE SURE YOU CHECK THE RENDER TIMES OF THE ACTUAL FRAME. You may notice your BSP tweaks aren’t reflecting the render time of the actual image, so make sure you check all of the render times.

Last note - in the “Acceleration Method” in the Acceleration section of MR render settings, Regular BSP is used mostly for normal scenes, if you have intense scenes use Large BSP, it creates a larger BSP tree but will allow you to render extremely complex scenes.

Last tip is to make sure your Mental Ray is taking advantage of the most memory you can - Open mental ray globals (script editor code as before), expand Memory and Performance, and Memory Limits. Have a look at the physical memory in the box, and make sure it is taking advantage of the memory you have installed on your system. If you change the value to a higher value, make sure you leave at least 1 gig of RAM for the operating system. I have 8gb in my system, and the Physical Memory value written is 5821 - I’ll leave it as this as I do like to use other programs while rendering…

I will revisit this post with an extra couple of tips for memory management including the use of .map texture files. For now I’ll leave it here!!!

Good luck!

- Jarrad

Resources to enhance - explains graphically the job of BSP
http://toi.bk.tudelft.nl/toi-pedia/index.php?title=MR_Using_BSP_Diagnostics
http://www.animationxpress.com/anex/y2k8/headlines/anex3941.htm

Links, Inspiration and Ideas Part 2

April 12th, 2009

More links that I have open on my firefox. Both inspiring and amazing in their own rights…

Videos

Whats in the Box?

The first video is a video by a student in a ‘half-life’ style theme. It is said the film test was done 100% from him, using a combination of 3d Studio Max, After FX, a Camera and a budget of 150 €. Time will tell if this is just a form of viral advertising for an upcomming game or something along these lines, but either way its a really impressive and inspiring piece of film work. The name of it is “Whats in the box?” and revolves around a box, and a world that appears to be affected by some extra terrestrial activity. Anyway, check it out good montage of awesome camera work, special effects, good storyline and good composition.



Steel Life

This is another student project - this time a Masters student study on visual effects mainly. Its very subjective about the meaning of the film, so I will not preach to you what it is about… It has some impressive effects, and montage to create an interesting array of visuals…


Steel Life from Mathieu Gérard on Vimeo.



No Fat Clips!!!

This final link is an aggregation of a lot of movies, short films and visual entertainment. Have yet to look at many movies on this website but it will sure be a good source of reference and inspiration.The no fat clips website can be found at: http://dekku.blogspot.com/

I’ll leave it there, as there is so much more to post (useless or helpful, its all to jog my memory later when I get too senile to remember anyway…).

Ciao!!

- Jarrad

Home Renderfarm Research.

April 3rd, 2009

Now, i’m nowhere near a computer hardware nerd, but I know how to build a computer so i’m ready to tackle this task head on. I’ve done some research trying to build a system as cheap as I can from all new components (some being incredibly limited only to local sources) - I don’t mind spending the money as its all for work and is tax deductable… Anyway the plan is to build a custom case, network all the computers together in one box, and hopefully distribute jobs wirelessly… See how we go with that. Anyway I did some quick price checking on components to build a basic system… Here are some that I’ve decided to chase due to low costings.

Intel Dual Core E1400 2.0G CPU - 2 cores 2.0Ghz = $69.00

ASUS P5KPL-CM Motherboard - Max 4GB RAM = $89.00

2048 DDR2 800 HYNIX Hyundai generic ram stick = $26.90 x 2 == $53.80

Basic 400W Power Supply = $49.00

160gb HDD Western Digital = $60.00

TOTAL = $$320.80 for the core basics for the system. In summary, this is a Dual Core celeron 2ghz, 4gb 800 RAM system with on board graphics. I’m open to feedback on this rig, I have yet to do detailed research to see if it will all work together but I don’t see any problems as both the processor and motherboard chipset are LGA775. If I build this, depending on how many boards I can fit in a custom tower, I may range from 5 computer tower to potentially 10, so upwards of $3,200 for all of them, 5 = 10 cores 10ghz 20gb RAM, 10 is double that obviously…

I’m in need of this setup to be able to be made instantly, so if you know anywhere thats cheaper and has stock and can express post while still being cheaper, i’m all ears. I’m in Perth, Western Australia so postage may be a killer - let me know!

Off to research render distribution programs and linux setups to be used on each node…

To google!!!

- Jarrad

Links, inspiration and extras.

April 3rd, 2009

This post is intended to be a way of saving those tabs ive had open in my firefox browser for days. Hopefully by writing this blog, I will be able to restart my macbook pro haha. Anyway I’ll leap right into it. First thing - animation links that are inspiring…

Videos:

Meindbender Studio Showreel - inspiring and unique animation, awesome rendering/lighting, and good attention to detail especially when it comes to camera movement. Good inspiration for how an appealing showreel should be put together.


Adrenaline Lemmings CGI test from Alex Orrelle on Vimeo.

Inspiring animation, composite of character animation and clever video footage to put together a short but incredible display of animation and production skills. I hope one day I can collaborate with some people to produce some good showreel material.

Twitter/General Links:

AnimationXpress on Twitter - A lot of links to animation related information which I intend to have a more detailed look through - other things to look at are…

Animation Mentor blogs which I’ve missed out on andddd…. watch the stack of e-critiques from the 11 second club, they have a LOT of tips and tricks in there for fellow animators: 11 Second Club Feedback

Tutorial links:

1001 Adobe After FX tutorials shared by someone over twitter (apologies I forgot who actually linked it so im sorry if im not giving you credit). Id suggest download as many tutorials as you can because the internet being the internet, they wont all stay around for long.

Modelling Technique - modelling techniques using the Iron Man helmet… This is the EXACT modelling technique I use, especially the closer edges to carve in details after smoothing - I recommend it, creates incredibly efficient and easy models.

I think thats the majority of links that I had open which were noteworthy, so that saves me from having them all open. On another note, I may have some big contracts coming through which require more rendering grunt, so I’m off to do some research about mini-rendering farms and will most likely be posting links here if I deem them useful and informative. Most likely try and base them off the ikea helmer render farm.

Will keep this updated for my crazy thoughts!

- Jarrad