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April 3rd, 2009

Now, i’m nowhere near a computer hardware nerd, but I know how to build a computer so i’m ready to tackle this task head on. I’ve done some research trying to build a system as cheap as I can from all new components (some being incredibly limited only to local sources) – I don’t mind spending the money as its all for work and is tax deductable… Anyway the plan is to build a custom case, network all the computers together in one box, and hopefully distribute jobs wirelessly… See how we go with that. Anyway I did some quick price checking on components to build a basic system… Here are some that I’ve decided to chase due to low costings.

Intel Dual Core E1400 2.0G CPU – 2 cores 2.0Ghz = $69.00

ASUS P5KPL-CM Motherboard – Max 4GB RAM = $89.00

2048 DDR2 800 HYNIX Hyundai generic ram stick = $26.90 x 2 == $53.80

Basic 400W Power Supply = $49.00

160gb HDD Western Digital = $60.00

TOTAL = $$320.80 for the core basics for the system. In summary, this is a Dual Core celeron 2ghz, 4gb 800 RAM system with on board graphics. I’m open to feedback on this rig, I have yet to do detailed research to see if it will all work together but I don’t see any problems as both the processor and motherboard chipset are LGA775. If I build this, depending on how many boards I can fit in a custom tower, I may range from 5 computer tower to potentially 10, so upwards of $3,200 for all of them, 5 = 10 cores 10ghz 20gb RAM, 10 is double that obviously…

I’m in need of this setup to be able to be made instantly, so if you know anywhere thats cheaper and has stock and can express post while still being cheaper, i’m all ears. I’m in Perth, Western Australia so postage may be a killer – let me know!

Off to research render distribution programs and linux setups to be used on each node…

To google!!!

- Jarrad

Links, inspiration and extras.

April 3rd, 2009

This post is intended to be a way of saving those tabs ive had open in my firefox browser for days. Hopefully by writing this blog, I will be able to restart my macbook pro haha. Anyway I’ll leap right into it. First thing – animation links that are inspiring…

Videos:

Meindbender Studio Showreel – inspiring and unique animation, awesome rendering/lighting, and good attention to detail especially when it comes to camera movement. Good inspiration for how an appealing showreel should be put together.


Adrenaline Lemmings CGI test from Alex Orrelle on Vimeo.

Inspiring animation, composite of character animation and clever video footage to put together a short but incredible display of animation and production skills. I hope one day I can collaborate with some people to produce some good showreel material.

Twitter/General Links:

AnimationXpress on Twitter – A lot of links to animation related information which I intend to have a more detailed look through – other things to look at are…

Animation Mentor blogs which I’ve missed out on andddd…. watch the stack of e-critiques from the 11 second club, they have a LOT of tips and tricks in there for fellow animators: 11 Second Club Feedback

Tutorial links:

1001 Adobe After FX tutorials shared by someone over twitter (apologies I forgot who actually linked it so im sorry if im not giving you credit). Id suggest download as many tutorials as you can because the internet being the internet, they wont all stay around for long.

Modelling Technique – modelling techniques using the Iron Man helmet… This is the EXACT modelling technique I use, especially the closer edges to carve in details after smoothing – I recommend it, creates incredibly efficient and easy models.

I think thats the majority of links that I had open which were noteworthy, so that saves me from having them all open. On another note, I may have some big contracts coming through which require more rendering grunt, so I’m off to do some research about mini-rendering farms and will most likely be posting links here if I deem them useful and informative. Most likely try and base them off the ikea helmer render farm.

Will keep this updated for my crazy thoughts!

- Jarrad

Gnomon Mental Ray Fundamentals!

March 20th, 2009

So, I thought I would start this blog off even though I haven’t finished the design… I’ve been dying to get into these new Gnomon DVD’s I purchased recently, mainly on Mental Ray and Global Illumination to try and help my pathetic lighting and rendering skills. I’ve gotta say, this is the first Gnomon DVD I have looked at and I am already impressed! Never knew even after watching only 5 lectures, I would learn things I never knew that could aid me so much… I plan on jotting down the key points here before I forget (highly likely, my brain is like a siv). First point, and a very important one about file organisation…

I’ve always known file organisation is key to maintaining an efficient workflow, especially when dealing on multiple projects. Although i’ve never managed to sort out render layers effectively, the very first section on the DVD talks about file organisation and a method to make it incredibly easy to control. Basically, it incorporates using some code shortcuts to name files, and put these files in directories. This is all done in the file name prefix in the common tab of the render settings in Maya…

%s – create directory based on the scene file

%l – create directory based on render layers

%c – create directory based on camera

You can string these together after creating the folder shorts so it can name the render frames which are applicable to layers/cameras also. An example can be the code line ‘%s/%c/%l/%s_%c_%l’ which would output files from a blank scene as this: untitled/camera1/masterLayer/untitled_camera1_masterLayer.sgi

This allows for awesome file management for your renders as its all seperated dynamically, allowing you to render different cameras and split up every layer effectively. The Gnomon DVD also suggests to use sgi, as the compression algorithm is efficient in compressing wide areas of the same colour and not compressing areas of detail. I will have to look into my compositing pipeline to see if .sgi is usable for how I work. I keep forgetting to change the frame padding also with my own personal renders so take note, frame padding should be 4 or greater depending on how many frames are being rendered!

So that was just in lecture 2 – after the introduction. I mean its probably all common knowledge to those experts, but for me it was shocking. I’ve been using Maya for years but never really looked into this organizational stuff, which is quite dumb of me…

I wanted to add an extra section on lecture 5 – Memory management, BSP, leaf size etc but I will save that for the next post when I have time.

- Jarrad

Hello world!

January 31st, 2009

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